AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in Greece - Q2 2022
In Q2 2022, the top 5 boxing games on a unified platform in Greece showed varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
In Q2 2022, the top 5 boxing games on a unified platform in Greece demonstrated diverse performance trends in weekly downloads, revenue, and active users. Here's a detailed look at each app's performance, based on data from Sensor Tower.
WWE Mayhem from Reliance Games had a fluctuating revenue trend, peaking at around $138 in the week of April 18. Weekly downloads showed a slight decline from 517 in mid-April to 278 by the end of June. Active users also saw a gradual decrease from 474 to 334 over the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a significant increase in revenue, reaching approximately $132 in the week of June 13. Downloads were robust, peaking at 1144 in early June. Active users grew steadily, hitting a high of 1802 during the same period.
Boxing Star: Real Boxing Fight from THUMBAGE showed consistent performance with revenue peaking at $44 in early April. Downloads saw a slight decline from 259 to 148, while active users decreased from 740 to 402 over the quarter.
Real Boxing: KO Fight Club, also by Vivid Games S.A., had lower revenue figures, peaking at $46 in early April. Downloads remained relatively stable, with a slight increase towards the end of June. Active users peaked at 112 in late April but saw minor fluctuations throughout the quarter.
EA SPORTS™ UFC® 2 from Electronic Arts had the highest number of downloads, peaking at 1567 in late March. Revenue varied, reaching a high of $69 in early May. Active users were consistently high, peaking at 5023 in late March and maintaining strong figures throughout the quarter.
For more detailed insights and data, visit Sensor Tower.